Playtest Pulse
A remote playtesting platform built around interaction telemetry rather than surveys alone. It records anonymized inputs, hesitation time, misclicks, menu backtracking, repeated failed actions, and “rage-quit” moments, then turns them into a visual friction map of a game build. Indie teams can upload a build, invite testers, and receive AI-assisted summaries such as: “73% of new players looked at the crafting screen but never found how to equip an item.” This fits a game developer who cares deeply about how humans actually learn and operate interfaces.











